Product Chat / Sound Attenuation?

Author
Message
tomjscott
User Banned
Posted: 4th May 2014 03:43
I added a sound zone to my level and it didn't behave as I expected it to. Maybe there is a more correct way to do this, but I assumed that the sound would be triggered when the player entered the zone and that the sound would be attenuated by distance. The first assumption was correct, but the second was not. Is there another way to do this?



Basically, I have a sound that is supposed to be like a radio transmission coming in next to the bad guys. So, when the player enters the zone it should sound like a distant voice that gets louder as the player approaches. Instead, it is just full volume no matter where you are in the zone.
AuShadow
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 2nd Dec 2013
Location: Australia
Posted: 4th May 2014 15:26
Not yet but this feature is coming it has been requested a couple of times now

PC Specs: Windows 7 home 64-bit, Amd 7900 3gb DDR5 graphics, 8gb DDR3 Ram, Intel i7 3.4ghz

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BarZaTTacKS
10
Years of Service
User Offline
Joined: 3rd Feb 2014
Location:
Posted: 4th May 2014 17:20
This is one of those little features I am looking forward to. Are little things like this implemented but just not turned on or are they not even written in yet?
PM
tomjscott
User Banned
Posted: 4th May 2014 17:23
Glad to hear it is coming.

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