3rd Party Models/Media Chat / Model help light effect

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TattieBoJangle
10
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Joined: 7th Jan 2014
Location: United Kingdom
Posted: 27th Apr 2014 02:53
Hi guys looking for a little help here i am getting a strange effect when making models the problem i have is they look ok in 3ds-max and

also blender but when i export it to game i get what can only be described as light :/ i have tried changing the textures and its just the same any help would be great











PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
tripper
16
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Joined: 12th Oct 2007
Location: United Kingdom
Posted: 27th Apr 2014 04:29 Edited at: 27th Apr 2014 10:04
hi can you up load the model and ill have a look for you our it could be a shader problem check your setting in reloaded first another thing is do thoes lights flash when you walk around them

tripper1977
henry ham
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 27th Apr 2014 18:31
im having the same sort of error on some of my models mate ,if you turn down shaders to lowest setting they go away so i think its down to the shader. i have tried turning edges , changing smoothing groups etc with no improvement.



cheers henry

Emrys
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Joined: 4th Nov 2013
Location: UK
Posted: 27th Apr 2014 18:57 Edited at: 27th Apr 2014 19:01
I've had this problem when the models are modular, I resaved the model and texture and tried again and it seemed to fix the problem but I can't tell you what cased the issue.



There is another thread about it, I'll try and find it.



/edit this May or may not help http://fpscrforum.thegamecreators.com/?m=forum_view&t=207998&b=8



PC - Windows 7 64bit, Intel i5, 12Gb Ram, 1TB WD Black, Evga Gefore 760gtx 3GB

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TattieBoJangle
10
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Location: United Kingdom
Posted: 27th Apr 2014 21:18
Thanks guys think i will just scrap it and start again taking more time to fix than it did to make lol





PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
Teabone
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Joined: 8th Jun 2006
Location: Earth
Posted: 27th Apr 2014 21:59
Interesting I had this issue before in FPSCx9

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
unfamillia
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Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 27th Apr 2014 23:51
I used to have this issue in FPSC X9 when using Dynamic lights.



If you try changing them to Static lights does the issue go away?



Cheers



Jay.

TattieBoJangle
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Joined: 7th Jan 2014
Location: United Kingdom
Posted: 28th Apr 2014 01:15
@unfamillia
Quote: "Static lights"
how would i do this in 3ds max m8 if you don't mind me asking as i must have done something as its now on a new model i done or would it be better uninstalling :/

[IMG]http://i44.tinypic.
unfamillia
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Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 28th Apr 2014 09:59
I don't know how to change anything in 3DS Max, I use Blender.



By static lights, I meant inside Reloaded. So, when you choose a light from the Markers tab, while the light is highlighted (still on your cursor) press 'Y' and this will change a static object dynamic or a dynamic object static.



Or



If you have already placed the light, right click on it and change the default static option at the top to 'No'.



I am basing this off FPSC Classic and not sure if this is 100% correct in Reloaded.



Cheers



Jay.

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