3rd Party Models/Media Chat / [LOCKED] Wizardofid's models

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wizard of id
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Posted: 16th Aug 2014 21:46
all done !



Gtox
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Posted: 17th Aug 2014 06:53
Beautiful work!
wizard of id
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Posted: 17th Aug 2014 08:06
Thanks "homie" :p

Excuse the pics, just want to show what is next, research very important to me.


I am taking today, to decide which one I will be starting tomorrow, there is so many types.






The last two tickles my fancy, deceptively simple, for the most part.






Then finally maybe this.This a pretty fun one, But I think for the most part this will be the most difficult one to do, I am budgeting about 9000 polygon, would like to get the roof detail.

AuShadow
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Posted: 17th Aug 2014 15:44
The one in the middle would be cool, especially if animated to raise up and down as it would

PC Specs: Windows 7 home 64-bit, Amd 7900 3gb DDR5 graphics, 8gb DDR3 Ram, Intel i7 3.4ghz

Feel free to visit and edit the public FPSCR resource wiki page: http://fpscrresource.wikispaces.com/home
wizard of id
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Posted: 17th Aug 2014 15:54
@AuShadow

Didn't take much notice of the bridge being able to raise :p Will put it on the list a flip a coin, I am still leaning towards this beautiful wood bridge, it should cast some awesome shadows inside, I want to do it for the store but also for
smallg
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Posted: 17th Aug 2014 17:02
yh the last one is pretty cool and would make a good tunnel as well as a bridge, all excellent work

life's one big game

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wizard of id
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Posted: 18th Aug 2014 07:15
@smallg

Yip, managed to do more research for inside and the bottom, using a mixture of what I managed to find, I am hoping to come up with some thing awesome, just worried polygon count kills it

Any ways, the new bridge is up in the store as wel
wizard of id
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Posted: 18th Aug 2014 08:45
I am pleasantly surprised 2 hours into the project I am nearly done with the outer shell and looks surprisingly good as well, at this rate, I should be done with the modeling today and texturing tomorrow, the best part without polygon reduction as yet, 2500 polygons and 60 percent done, So about 7K by estimate which means I can do the layered roof I wanted.

wizard of id
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Posted: 18th Aug 2014 14:21
Done Modeling !! 8500 Polygon without reduction yet, so 9000 polygons when done will be pretty accurate.

I wanted to do the outer shell with individual, "planks" however this shot the polygon count to 21000 polygons, so will be using a transparency texture to simulate gaps in between planks, where needed.




wizard of id
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Posted: 18th Aug 2014 17:39
Started texturing, the roof came out exactly the way I wanted, the transparency idea, is also going to work. :p March on forward...

wizard of id
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Posted: 18th Aug 2014 21:27
A Sneak peek :p

Emrys
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Posted: 18th Aug 2014 22:07
That looks fantastic WoI

Great work



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PM
science boy
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Posted: 18th Aug 2014 22:51
very nice work indeed, majorly impressed

an unquenchable thirst for knowledge of game creation!!!
Gtox
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Posted: 19th Aug 2014 07:03
At first glance, looked like a photo.
wizard of id
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Posted: 19th Aug 2014 10:38
Thanks for the feedback, finally done added some more goodies.Clocks in at 7104 polygons.Which is not too bad, will be uploading to the store shortly then I am taking the rest of the day "off" thinking of new ideas, already thinking about making one without the outer shell, but we will see how that goes.

I want to mess around with concrete next



synchromesh
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Posted: 19th Aug 2014 11:27
The only disappointment with that is....
THAT I CANT DO IT !!!
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wizard of id
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Posted: 19th Aug 2014 12:39
@synchromesh

Lol I take it as a compliment It is deceptively easy, I actually over estimated it a bit

On topic thought, I can't decide what to start with tomorrow, so is there any thing you like to see, stairs, walls, platforms, ect that type
wizard of id
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Posted: 20th Aug 2014 07:52
Mission for today, Break stuff :p Will be doing a Couple of these With all the bridges

wizard of id
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Posted: 21st Aug 2014 05:01
Will be adding some new models to the store today and then spending the rest of the day, on my first official model pack for reloaded in anticipation for indoor environments, I revamped the original sewers pack for FPSC and it was planned to then transfer these files over to reloaded however I decided against that as it was some what modular in design and was limited to what segments could do and it didn't really make me happy bringing over that media to reloaded, in fact it's unlikely that I will be bringing over any media from classic.

The modular aspect still applies, however I am going to attempt some thing special for reloaded, However it should be note that this will be a purely indoor environment and as such any mesh faces deemed unnecessary will be removed, It won't be some thing that will be available in the store as a result, however I am hopeful I can send off a quick sample to rick and lee and decide if the process of removed faces will be acceptable for the store, considering it will be an indoor enviroment solely.

So will be mostly doing research today and tomorrow start of with some concepts. I want to follow the old style of the of the revamp pack I did with some reworking the Tjunctions and cross junctions didn't work 100% for me and still had some missing detail, which simply wasn't an option in classic, it's likely I will rework the original tunnels to suite reloaded better, I am looking at particular floor options and fixing that, classic didn't really allow nice floors and was forced to use flat floors for AI collision.

The old sewers, they were nice but still lacked some thing.


That said I am still working towards improving the tunnels and that still entails shopping around for ideas









wizard of id
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Posted: 21st Aug 2014 13:01
The basic idea.
synchromesh
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Posted: 21st Aug 2014 13:39
Stunning stuff mate !!
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wizard of id
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Posted: 21st Aug 2014 14:42 Edited at: 21st Aug 2014 15:46
@synchromesh



Was a mission to line up the bricks best I could now looks much better, don't know how many hours I spend just lining up, guess at least 2 hours Now I can actually work on adding the rest of the stuff, and expand the sewer, this is ac
MXS
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Posted: 21st Aug 2014 17:41
I am so glad you came to reload your stuff is awesome!!!

more than what meets the eye.Welcome to SciFi Summer

gtx770 sc acx 2gb gpu boost 2.0

wizard of id
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Posted: 22nd Aug 2014 08:26
@michael

Thanks your enthusiasm is appreciated. !!!!!

Started on the main sections of the sewers.Thought I am not sure I like the bottom section...bit big and bulgy...will see...
unfamillia
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Posted: 22nd Aug 2014 12:30
Just purchased your SciFi wall pack. I don't need it for a project yet, but, I saw it and grabbed it! Looks good mate. I can't try it out just yet (at work) but, I will try it when I get home tonight.

Cheers

Jay.

wizard of id
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Posted: 22nd Aug 2014 12:53
@unfamillia

I send you a PM have a look and report back, thank you.
wizard of id
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Posted: 23rd Aug 2014 06:46
Got the base tunnel textured, now to start adding detail.
wizard of id
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Posted: 24th Aug 2014 08:53
I am not really happy with the way it came out, its still missing some thing....doesn't have that right look I was hoping for.

wizard of id
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Posted: 24th Aug 2014 12:02
I think it was too square.....Subtle changes, stripped the ceiling and floor so I can work on the innards....

Much, much a happier...
synchromesh
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Posted: 24th Aug 2014 17:10
Your looking at your own work so I know what you mean......You have a picture in your head and its not quite right..

However....For me and others they both look awesome
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wizard of id
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Posted: 24th Aug 2014 19:25
@synchromesh

Lol of course they do however the first version was to square.

Did a quick and dirty engine test, we really do need indoor lighting soon....

synchromesh
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Posted: 25th Aug 2014 11:15
WOW !!

Will these be released as a kit ?
I would buy them now
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wizard of id
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Posted: 25th Aug 2014 12:34
@synchromesh

Unfortunately they aren't for sale.....................yet About another week, by Friday IF every goes well...


Still lacks some thing...some rusty metal bits could do the trick....
[img]http://s10.postimg.org/l0jkw710p/snapshot35.
Emrys
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Posted: 25th Aug 2014 13:35
Awesome, absolutely awesome !





PC - Windows 7 64bit, Intel i5, 12Gb Ram, 1TB WD Black, Evga Gefore 760gtx 3GB

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wizard of id
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Posted: 25th Aug 2014 15:08
Thanks guys, much appreciated.

Been playing around with ideas for piping.....Will definitely add some thing special

synchromesh
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Posted: 25th Aug 2014 20:59
Quote: "Unfortunately they aren't for sale.....................yet About another week, by Friday IF every goes well..."


You had me for a second.....Just a second
Bought your wall today .... Mrs wouldn't let me buy any more till I got paid .... Today was the day
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wizard of id
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Posted: 26th Aug 2014 10:11
You may notice it or you may not either way I am testing out some ivy on pipes, bit on the short side, I think I want some wee bit longer mix and match ....:p The Idea is there just needs better execution.



synchromesh
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Posted: 26th Aug 2014 11:42
Ivy in the bottom pic is far more atmospheric....
I would go with that. makes the whole thing even older, damp and mouldy
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wizard of id
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Posted: 26th Aug 2014 13:09
@synchromesh
I think it's pretty spot on now.However I am taking my sweet time I think that does it for the main sections now for the small interconnecting tunnels and props like gates and pipes.

[img]http://s11.postimg.org/fbqjo6iub/snapshot40.jp
synchromesh
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Posted: 26th Aug 2014 18:12
Great pic....Even Better
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Wolf
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Posted: 26th Aug 2014 22:44
You don't happen to be an architect professionally? This is the fastest 3D Scenery output I've seen, and the quality is stellar.



-Wolf

"When I contradict myself, I am telling the truth"

"absurdity has become necessity"
3com
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Posted: 26th Aug 2014 22:52
Quote: "we really do need indoor lighting soon...."


Yeah, but a few darkness would be nice, since it is underground.
Amazing! mate.

3com
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wizard of id
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Posted: 27th Aug 2014 00:20
Quote: "You don't happen to be an architect professionally? This is the fastest 3D Scenery output I've seen, and the quality is stellar."
lol no, but thanks any ways, if this was a real sewer it would probably collapse. :p
wizard of id
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Posted: 27th Aug 2014 12:40 Edited at: 27th Aug 2014 16:57
All done, Now just need to export and save, and upload :p







Contains



2 x types corners

1 x t junction

2 x types cross junctions

4 x types straights

2 x small corridors.
wizard of id
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Posted: 27th Aug 2014 17:09
Sewer is now up in the store
tomjscott
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Posted: 27th Aug 2014 17:12
Great work. I just grabbed the pack from the store. It has inspired me to build a small demo game.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
wizard of id
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Posted: 27th Aug 2014 17:21
Thanks tom enjoy, you should be able to build lots of twisties and bendies.
tomjscott
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Posted: 27th Aug 2014 17:23
I won't be able to officially download and try them out until lunch, but I made the purchase already. I've definitely been inspired to do something very cool with this. As soon as I have some screenshots, I'll post in the WIP forum.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
wizard of id
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Posted: 27th Aug 2014 17:36
Quote: "I won't be able to officially download and try them out until lunch, but I made the purchase already. I've definitely been inspired to do something very cool with this. As soon as I have some screenshots, I'll post in the WIP forum."


BTW I am taking a few hours hiatus ( 4 days of non stop work, bit kaput), to relax and think of the next project, if you need some thing else for the pack let me know.

Would have liked to add more detail to the pack, but the there was no space left on texture atlas, could have used a smaller textures, but I wanted the the walls to be nice and crisp.

I am thinking about doing the hell gate bridge but that is going to cost some serious polygons trying to avoid stuff like that. I might do another wall pack this time modern day, considering the terrain textures is fixed for the next version I might do a couple more of those, so stay tuned :p

Possibility of a aqueduct is also on the lists of possibilities.

tomjscott
User Banned
Posted: 27th Aug 2014 17:58
I'm looking at your Dam Wall image on the store and it looks like the sewer system could be connected up so that it exits out that dam wall. Is that true? Will that work?

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071

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