3rd Party Models/Media Chat / Multi Texturing is possible !! Read on !!

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synchromesh
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Posted: 13th Mar 2014 01:20
Ok im using 3D World studio and have managed to make a model using multi textures as shown below...







And this is my model directory below...







And this is my fpe file...Which is Default apart from my model name and "ONE" Texture

-------------------------------------------------------------------------



;header

desc = cm



;visualinfo

textured = brick.jpg

effect = effectbank\reloaded\entity_basic.fx

castshadow = 0



;orientation

model = cm.X

offx = 0

offy = 0

offz = 0

rotx = 0

roty = 0

rotz = 0

defaultstatic = 1

materialindex = 3

collisionmode = 1



;statistics

strength = 25

explodable = 0

debrisshape = 1



;ai

aiinit = appear.lua

aimain = default.lua

aidestroy = disappear.lua



;spawn

spawnmax = 0

spawndelay = 0

spawnqty = 0



-----------------------------------------------------------------



The trick is to pick a main texture ( Brick in my case ) and use that texture hidden on a face of all the other brushes or blocks...



So in my model..The underside of the base has a brick texture..

The lintels on the window and doors have a brick texture on the upperside

The roof has a brick texture on the underside...



So in the fpe file the textured command is "Textured = brick.jpg and all the other textures fall into line and appear on the same brush..



Like I said im using 3D World studio so I hope it may work with other software and maybe help you guys out .....

Only been using it for 2 days so sorry for the big post if I have over complicated the explanation
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rolfy
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Posted: 13th Mar 2014 03:10 Edited at: 13th Mar 2014 03:10
Interesting find, all the same I would like to know how it actually goes when using the shader. Your texture has no reference to _D._N and _S and your using .jpg so the shader is being ignored.
synchromesh
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Posted: 13th Mar 2014 13:47
Hi Rolfy

As im only a 2 day modeller and have only been playing around with 3D World studio to get the textures to actually show up in reloaded. I don't know much about shading yet so my next goal is to try that over the weekend



Apologies for my Multi - texturing threads..

I started one in 3rd party media/models but as I started I was kicked off the net ?



When I returned I did not see any post so I started again..

I did post in TGC Models section as well as I thought it may be relevant.

Sorry
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synchromesh
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Posted: 13th Mar 2014 17:45
@Rolfy



Ok I gave it a go but Im really not sure what im doing yet

But I think it worked ?







And my multi-Texture directory







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DVader
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Posted: 16th Mar 2014 19:06
It certainly seems so. Not quite sure from the first post how you achieved this.



Quote: "The trick is to pick a main texture ( Brick in my case ) and use that texture hidden on a face of all the other brushes or blocks..."




Never used 3D World Studio, so that may be my problem. I use Blender, at least I try to use Blender From my limited testing multi textures didn't work at all. Still, are you saying from another angle you would see weird textures? If so it's not that useful as it stands

synchromesh
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Posted: 17th Mar 2014 02:23 Edited at: 17th Mar 2014 02:30
@DVader



The textures appear fine from any angle...With 3d world studio you use mostly cubes ( Brushes ) to make your models or maps ( A bit like GTK Radiant )



My selected texture in the FPE File is Brick.....As long as I have that hidden on the
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