3rd Party Models/Media Chat / so how do i animate a basic entity ( none character ) in loop?

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science boy
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Location: Up the creek
Posted: 6th Mar 2014 15:49
hey guys i have a problem, yes i know so as a lot of people. well i have an animated model i just want to constantly loop over and over as is. i seem to lose all the model completely yet is there. i have checked my model with the door script and works perfectly it will animate as a door would and shows my model. yet i used the animated palm fpe and changed all the needed. yet when i place i get captain invisible. i am obviously missing something simple here.



cheers in advance on any possible reasons



ps i am set on default script in main and i have set all possible anims etc



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Emrys
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Posted: 6th Mar 2014 20:56
Add this to your fpe file and it should loop in game







If it's already there change it from =0 to =1



HTH



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science boy
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Posted: 7th Mar 2014 00:52
Already tried it.so I am baffled.

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Emrys
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Posted: 7th Mar 2014 09:39
It sounds like the animation itself has a problem.



I've had the issue before where the animation isn't correct or hasn't exported correctly, as soon as test game is run the model moved very quickly in to the ground with animation not working. If it's in a loop it will disappear as soon as you run the game.



PC - Windows 7 64bit, Intel i5, 12Gb Ram, 1TB WD Black, Evga Gefore 760gtx 3GB

Laptop - Windows 7 32Bit, Intel Core 2 Quad Q9000, 4GB Ram, 500Gb WD, ATI Mobility Radeon HD 4850
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unfamillia
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Posted: 7th Mar 2014 13:27 Edited at: 7th Mar 2014 13:28
@E30Legend



Quote: "Add this to your fpe file and it should loop in game



+ Code Snippet

playanimineditor = 1





If it's already there change it from =0 to =1



HTH"




All that does is, animates the model inside the entity.

science boy
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Posted: 7th Mar 2014 16:27 Edited at: 7th Mar 2014 16:42
hey guys i just sorted it out.



i basically exported again and used all i had done and it seems to be fine now.



will post a pic in a bit to show my time and effort.

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unfamillia
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Posted: 10th Mar 2014 13:44
Nice model mate.



Great idea as well. Although, you will want to keep an eye on how fast its rotating as the water won't be doing a great amount. It will almost look as though the wheel is powering the water.



jay.

science boy
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Posted: 11th Mar 2014 00:53 Edited at: 12th Mar 2014 12:42
not on mobile now so ... thankyou for the compliment and Indeed i took the speed into account so goes at an industrial slow pace 200 frames to complete one cycle. if you want a copy of it i will send one to you if you want.

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science boy
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Posted: 17th Mar 2014 19:16 Edited at: 17th Mar 2014 19:16


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