Product Chat / Sound and or Music

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larrball
15
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Joined: 16th Dec 2008
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Posted: 27th Feb 2014 03:31
I'm having a problem with using the "zone" (Music zone).

Any Wave (Wav) file(s) I've used do not trigger when in test mode.



Is there a valu i need to change, that would differ from the first FPSC?



Lum? script?



Thank's for any insight.

Larr



Having Fun with what you create,should be the only requirement.
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almightyhood
10
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Joined: 9th Oct 2013
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Posted: 27th Feb 2014 07:59
you have to change the "main" to "plrinzone" I think it is that should work for you. right click the sound zone for this.

amd radeon hd 6450, quad core win 8, 4gb ram
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BioDragonlord
10
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Joined: 17th Dec 2013
Location: Australia
Posted: 27th Feb 2014 11:57
unfortunately I think that the sound function is still

broken I do remember reading something about it in lee's

blog not to long ago about him fixing it for the next update.



fingers crossed

Bring It On

larrball
15
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Joined: 16th Dec 2008
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Posted: 27th Feb 2014 23:44
O.K.

Thanks for the info guy's, i can hold off on the sound for now.

I do remember reading about the zone's not working right although i did get the default "Deseret" wav file to work, just not the one i had in mind.

I tried the lum script and the default script on the working wav file and it worked with ether script.



If any one finds out anything more, i would be greatfull if you cold post it on this thread so that i doin't miss it.



Having Fun with what you create,should be the only requirement.
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larrball
15
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Joined: 16th Dec 2008
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Posted: 6th Mar 2014 05:18 Edited at: 6th Mar 2014 06:00
Well guy's i found out why.

Given, i haven all day and night to work on this (i have a just over Broke)/Job,

I found out my Wav file was a bit on the high side (30 meg's). (for Bata 5 )

Converted the sound file to mono (25 meg's) and it worked.

I did keep the "sound zone" as default (Lum script as-well) and my test map simple, just to test.



I tried this with many files, with the same result's.



This is the FM file.. for the game saved.



Larr



Having Fun with what you create,should be the only requirement.
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BioDragonlord
10
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Joined: 17th Dec 2013
Location: Australia
Posted: 6th Mar 2014 22:26
hmmm interesting I will have to give it another shot tonight...



does anyone know if mp3 is supported yet?

Bring It On

larrball
15
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Joined: 16th Dec 2008
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Posted: 7th Mar 2014 04:35
Nope BioD, tried it 3 times (different Mp3 sound files) and no go.

I used the same 'Test file' i used for the Wav file.

I see you'r point thou, keeping the file small,would help the overall game file size.

But one would thank WM4 would work best as you could use windows (os) to render the sound thus no need to, say, add an audio file convert to FPSR.

But hey, Lee's no spring chicken, I'd bet the farm, Lee thought about this before he even touched the keyboard. lol



Having Fun with what you create,should be the only requirement.
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rolfy
17
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Joined: 23rd Jun 2006
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Posted: 7th Mar 2014 11:26 Edited at: 7th Mar 2014 11:27
Try .ogg, Classic used this. Mp3 isn't used due to licensing issues in game engines for developers.
LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 13th Mar 2014 18:37
Yes reloaded supports OGG and I highly recommend using them for 'many' reasons

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920, NVIDIA Geforce 650GTX Ti Boost 2GB GPU, 6GB RAM

larrball
15
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Joined: 16th Dec 2008
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Posted: 13th Mar 2014 22:00 Edited at: 13th Mar 2014 22:01
Thank you very much Rolfy and Lee. OGG "Netrek" it is.



Having Fun with what you create,should be the only requirement.
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snorci
12
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Joined: 22nd Jan 2012
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Posted: 15th Jun 2014 12:50
Hi Duckys, i had the same problem and searched all day -Sent a email to tgc, then realised VLC player converts to OGG - then drop it into sound bank and your done.

Open Vlc player, click MEDIA tab( top left), Click Convert/Save - add your music file then hit Convert/Save.....use drop down box and select OGG - decide where you want to save it ( save it direct to audio bank in fpsc reloaded) and thats it - works perfectly for me.

Hope this helps - right time to find the asprin.
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Dralel
GameGuru TGC Backer
10
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Joined: 4th Nov 2013
Location: UK
Posted: 16th Jun 2014 16:57
What are the main differences to .wav and .ogg for use with FPSCR though?

GPU: GTX 660, CPU: i7 3770 Intel 3.40ghz x4, PSU: 650 Watt, RAM: 8GB DDR3, OS: Win7 Ultimate 64-bit
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World Class Multimedia
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Joined: 15th Aug 2008
Playing: Game Development
Posted: 16th Jun 2014 18:13
wav is uncompressed and large - hence requires more memory and resources to use. .ogg is compressed heavily, but sounds good, is a fraction of the size and therefore requires much less memory and resources to run, leaving more for graphics and what not.

Mike

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www.world-class-multimedia.com

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