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Jackal
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Posted: 17th Feb 2014 06:31 Edited at: 17th Feb 2014 06:40
Breast Plate, but for some reason textures etc are flipped in reloaded. Also theres fragments of the normal map when shadows are darker. Any one know why? Also how do we make something really shiny?





"Vae Victis"
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Spotaru
Game Guru Backer
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Posted: 17th Feb 2014 06:59
Nice Model.

Not sure what you mean by textures are flipped without seeing the original. In your picture, it looks like the normal map needs to have it's "Green" channel inverted. That may fix the fragments too.
Jackal
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Posted: 17th Feb 2014 08:14 Edited at: 17th Feb 2014 08:22
Inverting the green fixed the armor dents and slashes from blades. they look deep instead of raised, but still have fragments. By fragments I mean if you look at the left of the mesh you will see a line in the normal map. there are several like that when shadows are turned to darker.





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