Product Chat / Issue with LOD

Author
Message
rolfy
17
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 2nd Feb 2014 00:47 Edited at: 2nd Feb 2014 01:13
LOD_2 appears permanently when shadows are turned on

It is not removed when LOD_0 or LOD_1 distances are reached. This doesn't happen when shadows slider is set right down.



There is still the same issue with Skyscroll it appears that there are two layers rendered of the same scrolling texture, one which remains static and one which scrolls (there may actually be more than one of each static/scrolling layer being rendered), I can see this easily when I use a 1bit alpha channel for the Clouds texture.
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 10th Feb 2014 22:12
Hi Rolfy, if you can (re)send me a model with different colors on each LOD, and a small FPM level using it in the latest BETA, I can then put your feedback against something quickly reproducible and get it fixed up. Thanks!

Hogging the awesome since 1999

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