Product Chat / Is there a feature roadmap?

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Polaraul
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Posted: 30th Jan 2014 17:27
Just curious as to what features are to be included in the final version when it is released. Apologies if this information has been posted elsewhere.
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Uman
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Posted: 31st Jan 2014 13:11
Polaraul,



Not really a definitive fixed listed one :



Reloaded is intended to be an ongoing going development so though there will I guess be a version 1 eventually perhaps and more as long as it can be updated and improved with more features, that I guess will be the case.



Your best bet is to check out everything here which you may have done : Home, News and Features pages.



Ongoing development is being shaped partly by users feedback and requests so there is a "Vote for Features" page where you can view a list of the main Features that have been listed for possible integration next as it were. After those I imagine more will be added to that list too as some are replaced by new ones once completed. Currently a Model Importer/Editor and World object Construction Kit (buildings and alike) are the two main ones under development to add in. You can see from the list which have user priority though TGC will have final say over the order of priority of course.



Hope that helps.



LeeBamber
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Posted: 10th Feb 2014 19:59
The votes board is a good place to look at our long term road-map (voted by you). Our short term road map can be summarized into performance, memory and stability for the primary targets, with core engine tweaks dispersed through the whole development as reported on these forums and through blog post comments.

Hogging the awesome since 1999
Nomad Soul
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Posted: 10th Feb 2014 21:08
Quote: "The votes board is a good place to look at our long term road-map (voted by you). Our short term road map can be summarized into performance, memory and stability for the primary targets, with core engine tweaks dispersed through the whole development as reported on these forums and through blog post comments."




Sorry Lee but using a feature voting poll as your long term road map is not a good idea. If you look at the results the character creator scored the most votes before we have any AI and LUA was amongst the lowest votes and is one of the most important components to create any game logic in Reloaded.



Short term goals (core) should be given the most focus even if that means farming the AI, physics, performance, memory out to trusted developers. Thinking about adding building and character creators in at the moment is just adding to concerns things will get even worse as the core issues are not fixed.



All we should be looking at for the next BETA is take a terrain, a small play area with the player, a gun, some static / dynamic entities, a couple of enemies and see if we can create a stable and fun experience with that. Then we can start to call it progress.



It appears we are going to get a proper bug reporting tool for Reloaded now which is probably the best news I've heard since the 1st BETA got released so we can start building confidence in the product and feel more engaged in what is being done behind the scenes. This cannot be conveyed in your blog alone.



Its about getting back to basics now and making something solid rather than getting excited about features which are early in development before the core of Reloaded can deliver.

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