Product Chat / Weekly RELOADED News Jan 27th

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RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 27th Jan 2014 11:48
Morning Reloaded fans!



This week's news has been published.



We'll get back to coding Reloaded now, we have a BETA to sort for the end of the week you know!



Rick

Financial Director

TGC Team
synchromesh
Forum Support
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Joined: 24th Jan 2014
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Posted: 27th Jan 2014 12:16 Edited at: 27th Jan 2014 12:18
INCREDIBLE !!



Brilliant work guys I cant wait

The store for selling user created models etc is such a great idea as well.
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Fane
11
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Joined: 9th May 2012
Location: Deutschland
Posted: 27th Jan 2014 14:03
- The Terrain system has been improved

- Player settings



I am very happy about this two points =)

I hope they will come some more LUA commands soon so I can write a Level Up System, Class system (Fighter, Mage and so on), quest system and lot of
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synchromesh
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Posted: 27th Jan 2014 15:01
- Save to Standalone !!



For me that's the best of all !!



We can share our creations with demos
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almightyhood
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Joined: 9th Oct 2013
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Posted: 27th Jan 2014 15:17
inventory levelling and stuff like that I think will be done at some point aswell as quests and exp I believe at a later date.

have fun stay safe

hood
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Dunvel
15
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Joined: 10th Feb 2009
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Posted: 27th Jan 2014 20:49
Awesome news indeed! Looking forward to the Game Creator Store, improved Terrain system and the Save stand-alone feature!! You guys do a great job!! Keep it up.
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J0linar
GameGuru TGC Backer
14
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Joined: 3rd Feb 2010
Location: Vienna, AT
Posted: 27th Jan 2014 20:56
Same here, especially the store and standalone save

http://j0linar.carbonmade.com/
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Teabone
Forum Support
17
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Joined: 8th Jun 2006
Location: Earth
Posted: 27th Jan 2014 21:08 Edited at: 27th Jan 2014 21:10
The stand alone saving is nice, but just wondering if we will be able to load in more maps/levels to jump to and back (all the while saving our player stats - ammo - health etc).



What would be cool is testing out if the standalone games run faster then the in-editor test games.



@almightyhood, your right, I believe an inventory system is on the list for the future. I saw a very early proto-type on Lee's blog once.

almightyhood
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Joined: 9th Oct 2013
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Posted: 27th Jan 2014 21:11
Quote: "What would be cool is testing out if the standalone games run faster then the in-editor test games"




that would be a good test, I get crap fps when on the highest settings



I get a fairly good fps if set to lowest settings but who really wants that!!

have fun stay safe

hood
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AuShadow
GameGuru TGC Backer
10
Years of Service
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Joined: 2nd Dec 2013
Location: Australia
Posted: 28th Jan 2014 08:21
Thanks for mentioning the wiki too, in the process now of uploading a video of simple ways to edit the wiki so hopefully we'll have a few more people involved with it soon. If anyone has any Questions about it just send us a PM and i'll try my best to answer

Just a hobbyist but hey putting together a FPSC Reloaded wiki with links to mods, effects and tutorials, made it fully public so anyone can edit it if anyone wants to help out anyway, here's the link,,,, very basic atm



http://fpscrresource.wikispaces.com/home
synchromesh
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Joined: 24th Jan 2014
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Posted: 29th Jan 2014 01:26
Are we there yet
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Jerry Tremble
GameGuru TGC Backer
11
Years of Service
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 30th Jan 2014 04:02
Can't wait to use the Oculus Rift with this. I may actually put some of my own assets into this beta. Along with saving a level, it is truly the beta I've been waiting for! On a side note, I've had this bug with the Alpha Cadence where walking is extremely slow and jittery even though I'm at 190+ fps. I know others have had it, but just this afternoon, it's gone!
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synchromesh
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Posted: 31st Jan 2014 01:35
Its Friday !!!

Best give em a few more minutes eh



Kidding of course
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chilledpizza86
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Joined: 30th Jan 2014
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Posted: 31st Jan 2014 04:01
exciting news! cant wait to see what people do with lua
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