Product Chat / ETA on features and feature ideas.

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Tomahawk
11
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Joined: 16th Dec 2012
Location: United States
Posted: 26th Dec 2013 19:55
I have a couple questions:

Is there an ETA on the Character Creator, and Building Creator.

Also is there a possible feature for Co-op development



Thank you for the time.

Teabone
Forum Support
17
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Joined: 8th Jun 2006
Location: Earth
Posted: 27th Dec 2013 00:04 Edited at: 28th Dec 2013 14:31
You won't see multiplayer being worked on till most likely 2015.



I'm looking forward to the Building Creator/Room Blob Tool. There is only so much outdoor landscape editing I can take.



I personally could care less at this point about a Character Creation system. I just want to be able to make a room, but I'm assuming I'll have to wait a year for anything like that?

Steohl72
10
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Joined: 1st Sep 2013
Location: Sweden
Posted: 27th Dec 2013 01:46
Yes, It´s quite amusing how some wants a Character Editor before there is any AI or even a working enviroment to put the characters in

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Teabone
Forum Support
17
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Joined: 8th Jun 2006
Location: Earth
Posted: 27th Dec 2013 03:12
BioDragonlord
10
Years of Service
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Joined: 17th Dec 2013
Location: Australia
Posted: 27th Dec 2013 04:47
one can only assume that a Character is in such high demand because it

can be quite a time consuming part of game dev. getting the Characters

right and again a game could have up to 100 diff models i.e.: Npc's and

monsters enemy's so on and so on... I mean a user could spend a good 6mnths working on them and there fore give "the Game Creators" time to work on

"the Blob" engine again this would buy them probably 12mnths while

people are making levels and indoor areas and after that there is always

the item creator again another 3 - 6 months while people make items for there

games.



one can only assume that within that time frame of aprox 2yrs that they

would have incorporated vehicles, advanced Ai, multiplayer / coop so on and so on.

Bring It On

LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 3rd Jan 2014 20:03
Be assured that you have a highly experienced and professional game development team behind the product (heavily disguised of course) so we will make sure the right components are in place before ignoring common sense and obeying the leader-board religiously. The 'building maker' makes a lot of sense to me.

Hogging the awesome since 1999
Archy
10
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Joined: 1st Jan 2014
Location:
Posted: 4th Jan 2014 10:18
Very nice program, just bought the Gold pack and all things Dark. Would really want to see a few small tools for map making like different brush shapes and maybe an LOD brush to allow performance gains on objects closer to the camera but not of interest (grass/models on a cliff side or the veg behind objects not in direct contact with but close to players). I'm still learning a ton about this product but there is so much more to figure out. Thank you!
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LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 5th Jan 2014 20:54
No worries, thanks for pledging! The current terrain editing was really just an initial stab in the dark. Once performance and memory are sorted, I plan to create a host of very cool terrain painting tools to allow some very artful crafting to occur, not least of which is blending, terrain shape stamping and undo

Hogging the awesome since 1999
BioDragonlord
10
Years of Service
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Joined: 17th Dec 2013
Location: Australia
Posted: 6th Jan 2014 12:28
Awesome........... finally the ability to make a smooth hill...

Bring It On

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