Product Chat / If no Ammo -> no weapon?

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thorus22
10
Years of Service
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Joined: 13th Oct 2013
Location:
Posted: 24th Dec 2013 11:56
Hi Folk,



i made a throwing knife by myself.. all work fine, but when i fired all knife away i still have one in my hand but cant fire because i have no ammo left..







is there a option to add a code line into the FPE or GUNSPEC which would make it that if you run out of ammo, this weapon can not choose anymore so that the problem can be solved??
PM
Teabone
Forum Support
17
Years of Service
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Joined: 8th Jun 2006
Location: Earth
Posted: 28th Dec 2013 06:18
That's an issue present in FPSC-Classic as well I noticed with grenades and such too.

LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 3rd Jan 2014 20:16
Currently no solution for this, but early 2014 I will be completing the integration of the RPG which will require the same functionality, so once you see an update featuring large explosions, you should have your extra weapon feature!

Hogging the awesome since 1999

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