3rd Party Models/Media Chat / Updated Animer

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Flatlander
GameGuru Master
17
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Location: The Flatlands
Posted: 7th Dec 2013 17:08
Hi folks,



ANIMER is updated to work with FPSC reloaded characters that has three levels of LOD. This update will not be released just yet.



Rafhalzer is also working on another product that might be of interest to those who own a lot of FPSC model packs.

When in doubt -- C4 :heh, heh, heh:

-Jamie Hyneman
The Rev
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Location: Mississippi USA
Posted: 8th Dec 2013 19:32
Quote: " ANIMER is updated to work with FPSC reloaded characters that has three levels of LOD. This update will not be released just yet. "


What are you saying is your going to need to buy special program to do the animations in reload ?
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Flatlander
GameGuru Master
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Posted: 9th Dec 2013 00:46
Quote: "What are you saying is your going to need to buy special program to do the animations in reload ? "




Sorry for the confusion. It's not thoroughly tested as yet. Until it is then he will release it as an update.



His new project, however, will not be a part of ANIMER.

When in doubt -- C4 :heh, heh, heh:

-Jamie Hyneman
The Rev
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Posted: 9th Dec 2013 02:03
Thanks for the reply, I don't have animer, I have like 3 animation programs all ready and to have to buy another one. It would be starting to cost real money
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granada
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Location: United Kingdom
Posted: 18th Feb 2014 14:00
Quote: "ANIMER is updated to work with FPSC reloaded characters that has three levels of LOD. This update will not be released just yet. "




Hi,whats the news on this and how will it work please .



Dave

AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS

8.00 GB memory Windows 7 64 bit

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Rafhalzer
GameGuru TGC Backer
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Joined: 14th Dec 2011
Location: Poland
Posted: 19th Feb 2014 09:03
ANIMER 2.2 FRR (FPSC Reloaded Ready) will be released in the first half of March.

You will be able to import animations from FPSC Reloaded character to any character in .x or .dbo format. Finally you will receive the .x file fully compatible with FPSC Reloaded.

If you want to add the LOD system to your 3D model, you will need my new application 'LOD Generator'. Of course you can do it yourself in any 3D editor - you need to decimate mesh and export .x file with three meshes:

LOD_0 - high level of details

LOD_1 - medium level of details

LOD_2 - low level of details

The corresponding mesh will be shown in FPSCR depending on the distance from the camera.

Animated and static models can work in FPSC Reloaded without LOD system, but if you use it, the computer can work faster.

'LOD Generator' will be released a little later than ANIMER, I don't know exactly when. I'm working on beta version, if it will be ready, FLATLANDER must test it.



Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
Teabone
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Posted: 19th Feb 2014 09:59
Out of curiousity how does the LOD system work in Reloaded? Is it something like the following?



Building_LOD_0.x

Building_LOD_2.x

Building_LOD_3.x



like does Reloaded detect for LOD_#.X in the filename?

Rafhalzer
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Posted: 19th Feb 2014 19:08
There is only one file with 3D model, for example 'Building.x'

There are three limbs (bones) with the mesh in this 3D model.

The limbs are called: LOD_0, LOD_1 and LOD_2.

The mesh of the limb LOD_0 has a highest number of faces, LOD_1 has a medium number of faces and LOD_2 has a low number of faces.

Depending on the camera distance, FPSC Reloaded shows and hides the corresponding limbs in 3D model. For example, if a distance is large, Reloaded shows LOD_2 limb and hides LOD_0 and LOD_1 limb in 3D model.



Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
Spotaru
Game Guru Backer
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Posted: 19th Feb 2014 19:15 Edited at: 19th Feb 2014 19:17
Quote: "like does Reloaded detect for LOD_#.X in the filename?"




No. It\'s just one x file. All 3 levels of detail are combined.



Highest poly mesh is named LOD_0

Mid poly is named LOD_1

Low poly is named LOD_2



All 3 lods are loaded at the same time. The engine knows which one to display by placing this in the fpe file.



;LOD System

disablebatch = 1

lod1distance = 400

lod2distance = 600



Right between collision mode and statistics seems to work well.

Not sure if the distances are adjustable yet.



Edit: @ Rafhalzer you posted while I was typing lol.
granada
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Posted: 19th Feb 2014 19:30
Thanks for the info Rafhalzer,time to get my wallet out i think .



Dave

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8.00 GB memory Windows 7 64 bit

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Nomad Soul
GameGuru Tool Maker
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Location: United Kingdom
Posted: 19th Feb 2014 23:03
Well looks like I'll be getting this also.



If it guarantees to import and export the Reloaded character animations and creates the LOD meshes this is basically an essential purchase.



Ideally this should be incorporated into the product itself!

TattieBoJangle
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Posted: 20th Feb 2014 01:39
I agree gold members should get this free

granada
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Posted: 21st Feb 2014 17:51 Edited at: 22nd Feb 2014 18:13
Just got home from work and treated myselfe to ANIMER .looking forward to using it with reloaded when the update comes out .



Dave

AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS

8.00 GB memory Windows 7 64 bit

Nvida Geforce GTX 580
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MXS
Valued Member
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Location: Cybertron
Posted: 22nd Feb 2014 17:47
this is going to be awesome and I will be happy to buy animer now to support this update. I can see it now model pack 53 and 68 characters in reload will be awesome.looks like it going to be march madness for reload.

more than what meets the eye



Welcome to SciFi Summer
Nomad Soul
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Posted: 23rd Feb 2014 18:25 Edited at: 23rd Feb 2014 18:27
Is there a date expected for the Reloaded version of Animer to be released ?

granada
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Posted: 23rd Feb 2014 20:11
Is there a date expected for the Reloaded version of Animer to be released ?



Quote: "ANIMER 2.2 FRR (FPSC Reloaded Ready) will be released in the first half of March."




Dave

AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS

8.00 GB memory Windows 7 64 bit

Nvida Geforce GTX 580
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Rafhalzer
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Joined: 14th Dec 2011
Location: Poland
Posted: 28th Feb 2014 16:05
Thanks guys for your interest and support.

I work hard and I think that I can meet the deadline - 15 March.

However, not all appreciate my work, a few characters from the classic FPSC tried to kill me - I think they don't like what I'm doing

You can see it on this video





ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
Scene Commander
Support Manager
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Posted: 28th Feb 2014 20:33
This is looking great, and I'm sure will be a great weapon in our development arsenal..



Looking forward to seeing this completed.



SC

i7-4770s 3.10ghz - Geforce GTX 650ti
granada
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Posted: 28th Feb 2014 20:53
many thanks Rafhalzer,looking forward to the update .



Dave

AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS

8.00 GB memory Windows 7 64 bit

Nvida Geforce GTX 580
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