Multi-textured models and material-based models are both performance hogs in games engines. At the lowest pipeline level, a games engine would not intentionally switch between multiple textures to render a single object as it would be a huge stall for the GPU. I may be able to support a one-texture-per-limb approach in Reloaded if someone sends me an appropriate model file and textures to
[email protected] but the work spent on this will depend on how much it benefits the overall community. For example, multi-textured models OR more performance, it's a fight that is ongoing, and performance usually wins right now
Hogging the awesome since 1999