3rd Party Models/Media Chat / ocean and water

Author
Message
Old Larry
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 15th Dec 2014 21:50 Edited at: 15th Dec 2014 22:05
spudnick wrote: "hi larry,

have you put the files in the correct place and renamed them to the existing files, replace

i have just done a fresh install of reloaded and downloaded files from this post to replicate as a new user and works fine for me

have a another look to see if you have copied files correctly. and let us know.

i will have a look into putting together a windows install. but doing so does replace existing files but they are backed up in the zip files tho.

let us know how you got on "


The Water appear very nice like in your pictures. But I asked about the animate ocean shore waves, any news ?

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea

"The best forum, game software, operating system or web platform, it's that software which can give you most of the options and speed, not just amazing graphics."

Attachments

Login to view attachments
spudnick
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location:
Posted: 15th Dec 2014 22:05
yes i have created waves and foam entities im in the middle of prefecting it at the moment as slow on creating models for the effects, its all a wip atm but all coming to gether. perfection is taken time but hey im slow at doing this as the coding is all new to me lol.
iam working on the shimmer of water reflection also, so when i can get al what im working on as a happy median to work for all , then yes it will be all available here for you all, i would rather have something working properly than a halve shod media and get bad vibes on so to speak, in other words i like it to work for all before i would like all to have it and work ok. if that makes sense
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 15th Dec 2014 22:44
Quote: "The Water appear very nice like in your pictures. But I asked about the animate ocean shore waves, any news ? "


There are some awesome ones on the store....
http://en.tgcstore.net/?md=view-pack&pid=10368
PM
Old Larry
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 16th Dec 2014 08:44 Edited at: 16th Dec 2014 09:44
Cool that "Waves Pack" from the Store. I waiting the new FPSCR program to see if work.

Until the new FPSCR not appear, I don't pledge to gold and I don't buy anything too.

I'm without any job and for this reason I must careful invest my money in one software who give me more options to I can make a decent FPS game.

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea

"The best forum, game software, operating system or web platform, it's that software which can give you most of the options and speed, not just amazing graphics."
spudnick
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location:
Posted: 16th Dec 2014 20:54 Edited at: 1st Jan 2015 09:41
Anyway all I can say is the media from the store is very nice and worth buying,

But my media works in a differant way basically it will work with the fpscr engines water enviament So yo get water ripples and wash.

I'm minicking the shader from farcryengine so hence is taking time I'm working away ATM but when get back hopfully should get all sorted. And thus share my media. For free.

And also by my technical means I can produce rain and snow and other weather effects.
PM
spudnick
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location:
Posted: 31st Dec 2014 18:19 Edited at: 1st Jan 2015 12:16
Finally had time to make a working fountain,

Here is a little demo

[video=youtube] http://youtu.be/Bj4epvZR_6s





Also i can create other water effect and smoke and steam & dust extra so i will make some move vids of all in action.

None water items will be in a new post of there own as this post is about water



Happy New year to you all
PM
Jerry Tremble
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 1st Jan 2015 02:16
Beautiful work!

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
PM
cybernescence
GameGuru Master
11
Years of Service
User Offline
Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 1st Jan 2015 11:04
How did I miss all this

This is fantastic work - well done spudnick.

Thanks for all the info in your earlier posts too.

spudnick
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location:
Posted: 27th Jan 2015 21:54 Edited at: 27th Jan 2015 23:01
Hint

if you change the colour of the water to lets say orange/red then it looks good for flowing lava

Note all the water will change colour tho.



And also if you change the normal map of waves2 to a flat and the water colour to a white greyish and use a grey texture for the ground under the water and slow the water speed to zero and add fog to your scene it looks really good for snow scenes



for my scene i edited the

water basic.fx file



// tweaks

//-----------------

float2 WaterScale = { 80.0f , 80.0f};

float WaterBump = 1.1f; the lower the number the less ripple and you get a more shiny surface

float FresnelBias = 0.01f;

float FresnelScale = 0.1f;//0.1f;

float2 Speed1 = { -0.00, 0.00 };

float2 Speed2 = { 0.000, -0.000 };

float2 Speed3 = { -0.000, 0.000 };

float4 WaterTint = { 1.0f, 1.0f, 0.8f, 1.0f };





i have added a ice nomal map in post for those who has not got one.
PM
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 28th Jan 2015 00:34
Thank you, still have not gotten any emails from you.

Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 4gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

spudnick
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location:
Posted: 4th Feb 2015 22:06 Edited at: 13th Mar 2015 16:16
here is a nice lake affect. all contents are in the zip file with a read me file inside for install for the novice lol

Attachments

Login to view attachments
PM
spudnick
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location:
Posted: 18th Mar 2015 17:31
Just to say for all new users that these effect's also work in Game guru just thought to mention
PM
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 18th Mar 2015 23:58
Thanks, these are great.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

spudnick
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location:
Posted: 4th May 2015 22:38
Hi all
its been a while since I have been tweeking with this water basic .fx
So I'm back on to it as I think I can do more on the vertex side of things giving more dispacement .
As I have changed some code and have improved on choppy waves.
But getting a routine glitch.
If I can't iron it out then will post fx file and see if some one else can help.
I shall put up a vid soon so you all can see the latest improvements.
PM
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 5th May 2015 01:03
excellent, thank you.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

spudnick
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location:
Posted: 3rd Jul 2015 11:08 Edited at: 3rd Jul 2015 11:21
update. just to say due to working away non stop around the country, even tho i took my laptop with me and hdd crashed so bad times.
and so this is the first time i have free time to work on this so today on my home pc and i'am having a try to make it work.
PM
spudnick
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location:
Posted: 14th Sep 2015 23:53 Edited at: 16th Sep 2015 20:16
well guys and lasses.

here we are again back on with shader tweaking. well changing code, well i have replaced the clamp string on the U; V; W; and now use the wrap string and other bits here is code change
Texture = <WaterRefractTX>;
ADDRESSU = wrap;
ADDRESSV = wrap;
ADDRESSW = wrap;
};
texture WaterReflectTX <string Name=""; >;
sampler2D WaterReflect=sampler_state
{
Texture = <WaterReflectTX>;
ADDRESSU = border;
ADDRESSV = border;
ADDRESSW = border;
};
texture WaterMaskTX <string Name=""; >;
sampler2D WaterMask=sampler_state
{
Texture = <WaterMaskTX>;
MagFilter = linear;
MinFilter = linear;
MipFilter = Linear;
ADDRESSU = wrap;
ADDRESSV = wrap;
ADDRESSW = wrap;
};
and the effect is somewhat better for large oceans.
here is a picture with better shore line wash, but its not aggressive at the moment as need to iron out lighting cordinates, on the pixel side of the shader.
Their is no water density in the first picture as one can see the sea bed on shallow part , just thought to say as using a high transparent setting atm LOL

Edit.
update picture with foam and white water reflections on surface.

Attachments

Login to view attachments
PM

Login to post a reply

Server time is: 2024-11-25 07:25:32
Your offset time is: 2024-11-25 07:25:32