Product Chat / DarkAI Obstacle Challenge

Author
Message
LeeBamber
TGC Lead Developer
25
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 23rd Nov 2013 02:57
I am sure some of you are familiar with Dark Basic Pro and DarkAI module, and I wanted to put out a little challenge to see if anyone can solve it with a little coding magic.



I have been doing Reloaded performance work and noticed when I placed a few hundred trees in close proximity to each other, it created a huge soup of obstacles which took an absolute age for DarkAI to create the waypoint back-end database for. The solution is to give DarkAI a simpler obstacle that can represent a 'clump' of trees (or any static entities) so there are fewer waypoints to calculate around the blockage.



My challenge is for someone to create a small DBP prototype using DarkAI which can identify objects that would intersect, and then create a super-obstacle which would represent the clump. This way only a handful of obstacles are submitted instead of hundreds (and eventually thousands) of individual obstacles.



If anyone wants to take up the mission, you can email me the resulting prototype at [email protected]. For those willing, have fun!!

Hogging the awesome since 1999

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