Product Chat / Objects for FPSC Reloades

Author
Message
Yurif74
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 1st Aug 2013
Location: italy
Posted: 5th Nov 2013 21:11 Edited at: 6th Nov 2013 10:35
Hello all, i noticed that object included in beta 1 can cast shadow and receive shadows from other object (even shadows generated from static FPSC classic objects) but reverse it isn't true: static object from FPSC Classic do not receive shadows and therefore they appear something BRIGHT object.. i think this is because new Reloaded object does use normal&shadow maps, is there a way to add shadow & normal maps to Classic objects? or maybe a general guideline/tutorial on how make a static object for FPSC:Reloaded

thank you!

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