Product Chat / Some serious weed!

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Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 28th Jan 2020 22:56
Hey gang!

I'm looking for a way to increase the grass draw distance. There must be a value somewhere that defines that and I wish to increase it. Is this hard coded or can it be altered?



-Wolf
Avenging Eagle
18
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Joined: 2nd Oct 2005
Location: UK
Posted: 28th Jan 2020 23:20
I thought that's what the 'vegetation' slider did under Graphics Options in test game. But by default it seems to be set to 100 and that looks to be the maximum. You could always try Duchenkuke's method for getting multiple grasses. That way all your grass tufts would be entities and would/should be effected by the occlusion settings.

AE
Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 1st Feb 2020 16:52
Hmm, yes! Yet I was indeed hoping for a value I could tweak.
Ah well, work around it is then.
smallg
Community Leader
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Posted: 1st Feb 2020 23:50
maybe try increase float GrassFadeDistance = 10000.0f; in apbr_core.fx and see if it makes any difference
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Avenging Eagle
18
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Joined: 2nd Oct 2005
Location: UK
Posted: 2nd Feb 2020 14:47
Quote: "maybe try increase float GrassFadeDistance = 10000.0f; in apbr_core.fx and see if it makes any difference"


...and remember to delete to .blob file and set forceloadtestgameshaders to 1 in the setup ini.

AE
AmenMoses
GameGuru Master
8
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 2nd Feb 2020 15:26
Just deleting the blob file should be enough to force a reload (actually a recompile ) of the shader.
Been there, done that, got all the T-Shirts!
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Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 2nd Feb 2020 21:58
Quote: "Just deleting the blob file should be enough to force a reload (actually a recompile ) of the shader."


Yup, the force reload entry just deletes the bob and forces gameguru to recreate them, deleting the blob file manually does exactly the same thing.

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cybernescence
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Playing: Cogwheel Chronicles
Posted: 2nd Feb 2020 22:36
Except that force reload will also provide meaningful error messages, whereas the compile from delete only will not, just a generic error.

Cheers.

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DVader
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Joined: 28th Jan 2004
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Posted: 3rd Feb 2020 18:34
Just delete the blob. Easier said than done...

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Wolf
Forum Support
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 3rd Feb 2020 23:07
Excellent!! Thanks guys, that improves things drastically.
benjiboy
7
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Joined: 24th Mar 2017
Location: In the depths of rural Norfolk
Posted: 20th Feb 2020 13:27
Let that be a lesson to all! Don't mess with things you know nothing about! Fat chance - spent my life having to LOL.
You can't teach an old dog.
Wolf
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Posted: 20th Feb 2020 17:17
benjiboy
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Joined: 24th Mar 2017
Location: In the depths of rural Norfolk
Posted: 20th Feb 2020 19:23
You didn't watch the video?
You can't teach an old dog.
DVader
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Joined: 28th Jan 2004
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Posted: 20th Feb 2020 19:32
He's talking about my Blob video link
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Wolf
Forum Support
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 22nd Feb 2020 21:14

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