I'm rather tired as I write this post so forgive me if my reasoning and english is not up to my usual standart around here:
Quote: "Otherwise you are now looking at using media (particularly characters) which you will have to script yourself, putting Reloaded in the same corner as UDK or Unity for example."
I did concider this at first and talked to doomster about this, however, he and clonkex (who are far more experienced with these things as I am) told me rather confident that it should be possible to convert these. Which I interpretated as an easy way to set up my old characters. However, I do admit that I may be wrong about this.
Quote: "Considering the amount of users I have seen professing their need for a 'more advanced and less buggy engine' who hopped over to UDK only to find they couldn't actually create any games without a 'team',"
Guilty, your honor!
Quote: " I will just hop over to Unity Store and sell it there where they don't have such high faluting ideas of what 'quality' is."
What? You are one of the best around here. And why don't you sell it there too?
Quote: "an engine which is basically in competition with other engines. Which are free for those who simply play around and a license to pay for the more 'serious' commercial developer."
I never expected TGC to actually try and compete with these engines and I dont think it happens now. It would be a very ill advised approach anyway.
I have the confidence that ease of use is the focal point of TGC's development. Its their main selling point for FPSC.
To me, it seems more like they are excited about what they do and I dont see any red flags just yet...but then again, I'm an eternal optimist.
Of course, I noticed some users make comments in this direction but that's to be expected.
Quote: "
If TGC intend to make FPSCR as complex to use as UDK whilst dropping all support and future media packs for Classic then they may just shoot themselves in the foot and lose out with both Classic and Reloaded.
You need to consider the fact that all the media packs you have purchased for FPSC will not work in Reloaded and that some of us who create media feel put off by the attitude towards us when we are expected to 'make it so' without recompense and our media is deemed 'unfit' for Reloaded because it doesn't 'come up to standards'."
Is this related to implementing the LUA scripting? Because this sounds like there is more going on I might have missed?
Quote: "You need to consider the fact that all the media packs you have purchased for FPSC will not work in Reloaded"
How so?
Why do you believe the folder structure will completely change? Is this necessary if the implement LUA? If so, why?
Quote: "what about the shader system?"
From what I can tell reloaded uses Normal and specular maps as they where in FPSCClassic. Thats what it looks like to me.
In conclusion, I sense that you feel like Reloaded is taking a few wrong steps but I dont exactly see what you base this on. Could you link me to some statments so I can see how and why you fear that our media is no longer working. This would interest me greatly as I spent quite a few evenings preproducing models for my game.
Could you also reference the source of your fear of assets not having sufficient quality to be sold for reloaded? You are clearly superior compared to me in this aspect and since I have 2 and a half modelpacks out for sale I'd feel a bit like a wally if TGC somehow decides that its not up to the new standarts to receive a reloaded update. Thats hard to imagine and unlike them.
Quote: "People need to get past the excitement and ask the right questions to make appropriate decisions"
Lets stay in the excitement
and ask the right questions
...and now this wolf takes a nap in his den
-Wolf